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Coding design:
PHP Diseasifier
An odd little 'generator.' Takes input in the form of a string (Name, numbers,
whatever), and generates a 'symptom,' a 'cure,' and a 'cause.' for a so-called
disease.
It works by seperating the string given into 3 segments. It adds the ASCII
values of each character in each chunk together, and then parses an array
for an item with an index matching that number. If the resultant number
is too high it is reduced by division or subtraction. This could definately
use some core-engine re-working, as some of the results are much more prone
to showing up than they should be.
PHP Random Dragon
First foray into PHP coding, it's a little on the sketchy side.
Generates various attributes randomly for a dragon. The user can lock certain
attributes (height, color, whatever) and re-generate the rest of the dragon. Could
really use some work but it's really just a test to get used to PHP and
how it interacts with form elements.
Actionscript Zombie Rat
My first project in Actionscript MX. Took about two weeks to 'complete'
as a final project for my Intro to Game Design class fall quarter of sophomore
year at SCAD. It desperately needs re-coding but it works quite well as
a 'teach myself actionscript' crash course.
A lot of the animation is missing, and collision detection is horrible.
The arrow keys move Zombie Rat, while the space bar 'jumps' and the 'A'
key attacks. The idea is to kill the frenchmen before they can steal the
zombie eggs.
When the game ends (if your health reaches zero), all sorts of things go
wrong (definately ought to fix that part.)
Also, it may take some time to load, and I never got around to making a
loading screen, so be patient.
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